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IIRC our solution was around 450 projects. Visual Studio just woudn't open the whole solution.

So you had to work in individual projects at a time, slowly going through and changing stuff project by project.

VS wouldn't even build it either, really. YOu had to build via batch file that did various ms build magic. I would make changes, set of a build and go to lunch, then come back and fix the errors.

Once you checked the code into source control it would trigger a build which would sometimes take upwards of an hour :( I hated that code base.

It got even worse when they added Coded UI tests. Wait an hour for a build and then a random Coded UI test would fail and the advice from the people who wrote the Coded UI was "just run another build!", yeah, flakey tests on a code bases that tests an hour to run...



Now imagine with the current Rust compile times, compiling those 450 projects from scratch, I bet the 40m would turn into hours.




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