I made a course on a small topic which is keyword research/SEO related and hosted on Udemy. It took me a week to create the whole thing since then I haven't done anything except answering a few questions of the students.
It's 99% passive. I am making around $150 per month.
This is the simple method I followed (CPSO)
Customer => Problem => Solution => Offer
1.) find a topic with enough interest (customer finding activity)
2.) identify a single problem in that topic (Problem finding activity)
3.) provide a clear cut solution to the problem
Make sure they get a result by the end of it. Record your screen showing the solution without any fluff. (Solution providing activity)
4) Create a compelling offer and present to the customer (Make a compelling offer activity)
For the last part (offer), I created a video which is almost 45 minutes long and taught nearly 90% of the course. There's no need to buy if you watch the intro video which is free to preview on the course.
It's doing well.
Watch the preview video, and you are good to go—no need to buy it. But if you want to support an honest creator, then please consider purchasing the course using the following link. Many thanks.
I'm a designer-turned-developer and created a nice-looking solitaire card game website: https://online-solitaire.com/. It's making me around $1500 a month.
My approach was to find a nice of apps that where already popular and then see if I could make it better.
I have a question. So how do you deal with sites which deliver the same content as you? Like, say you come across another site which also delivers playing card games like yours, would you go after it legally or something? Or have you faced issues where you have been told you are plagiarizing the game from another place?
Pardon my ignorance. I am unfamiliar when it comes to this kind of knowledge.
Thanks a lot :-). Hit me up at contact@online-solitaire.com if you have any suggestions or feedback for the site.
After 5 games or so, ads will start to appear. Just normal sidebar ads. I've made it so people won't be blasted with ads the very first time they enter the site, so they'll get the "optimal" experience to start with.
Sorry for the confusion. Forgot to mention they only appear after a while. After you've played 5 games (if I remember correctly) they'll start to appear.
I think I spend about $60 a month hosting it. My biggest expense right now is Moz which is $100/month.
Just realized that my first answer might not be the most helpful :-P. If you're still interested in becoming better at design, it's all about learning-by-doing. Much like development.
I spend a lot of time on https://dribbble.com/ when I initially started designing and that's often where I go to find inspiration these days as well.
Besides that, I'd suggest to doing as many design-related projects as possible. They don't have to be big. They just need to force you to go through the process of going from thought to an actual design. A lot of people practice design by re-designing already existing apps.
The tool of the trade nowadays, when it comes to websites and apps at least, is https://www.sketch.com/, which I can highly recommend.
Ah, this helps quite a bit. I sometimes take a stab at UI/icon/character design with Sketch. What helped me a lot was https://bezier.method.ac/ and redrawing characters from Headspace. I've also used Figma here and there.
So your tips are quite helpful since I've never tried to start from a blank canvas. Also, dribble.com is a really cool tip.
That's a tough one. One suggestion would be "don't". Most companies want either one or the other. I'm not a brilliant developer or a brilliant designer, which makes it hard for me to find my role in bigger companies.
Honestly i love that
Since as a one man operation you are owning the entire process compared to working for a company where things are done by other people too both have its pros and cons
What does passive income mean to you? Is it passive income when a YouTuber gets paid whenever someone views a video, but spends hundreds of hours making great content and building an audience? Is SaaS MRR passive income after you've spent hundreds or thousands of hours building a product and acquiring customers? Is it passive income when an author receives royalties after spending months writing, publishing, and marketing a book? Is advertising revenue passive income after you've spent hundreds of hours writing blog posts and building an audience?
If you want to leverage your time to make money when you sleep, you need to do the work to acquire income producing assets.
Here's some ways you could monetize your skills as a developer:
- Provide value for free (blog posts, code, videos, whatever) to grow an audience, then sell courses or paid content to that audience.
- Create open source software that other people need, then sell training videos on how to use it.
- Build an audience for your blog, and join a developer/tech focused advertising network.
> Create open source software that other people need, then sell training videos on how to use it.
Please don't do this, I personally hate this motivation for Open Source development.
The incentive of the project developer is not aligned with the user. The developer has the incentive to make the software complex and unintuitive, so that people require training to use it.
Any proposed changes to make the project easier to configure, threaten the income of the developer and will probably not be considered...
Monetisation is extremely hard to get right in open-source software.
Even better, don’t write the software at all. Just sell training for popular open-source software. Could offer a cut of sales to developer in exchange for advertising the training on the GitHub.
That’s a great advice I have been blogging since two years now and I’m afraid if I monetize that people will stop reading it as I know devs hate seeing ads
baseline suggestion for truly passive income is invest in the stock market: do dev work for people in exchange for money --> invest the money in the stock market (e.g. low cost passive index funds) --> expect roughly 5% real return on capital invested for long term buy & hold stock investment
Historically you could count on 5-7%. The outlook for the market over the next 10 years is an annual return of 3-5% (Vanguard). Just wanted to throw that out there to elaborate on the 5% number you put out.
build a dating app that doesn't charge for reading messages from other users.
Make it 1 dollar a month.
let us talk to each other. Keep our profile there for years without us having to take an action. if somebody finds me and wants to talk to me - I want to get an email about it. I don't understand why such a simple app (browse, filter, message, get notifications) has to cost 10/15 bucks a month. make it 10 a year.
Sites like https://www.indiehackers.com/interviews/page/1 are full of examples on what has been done. You can't do the same idea twice usually, but you can spot lots of patterns there.
Search for a local warehouse that provides order fulfillment services and see if you can have them ship your benches.
A place like that ships enough packages they can usually get lower shipping rates than other businesses. I own a company like that in Ohio. With my rates it costs perhaps $30 to ship a gaming PC to California... for an individual it might cost $75.
Not really. You can work with the shipping companies to get the rates lowered if you're shipping as a small business instead of an individual, but it won't help much.
You might be better off selling them at craft shows or selling on consignment through a local small business.
It's 99% passive. I am making around $150 per month.
This is the simple method I followed (CPSO)
Customer => Problem => Solution => Offer
1.) find a topic with enough interest (customer finding activity)
2.) identify a single problem in that topic (Problem finding activity)
3.) provide a clear cut solution to the problem Make sure they get a result by the end of it. Record your screen showing the solution without any fluff. (Solution providing activity)
4) Create a compelling offer and present to the customer (Make a compelling offer activity)
For the last part (offer), I created a video which is almost 45 minutes long and taught nearly 90% of the course. There's no need to buy if you watch the intro video which is free to preview on the course.
It's doing well.
Watch the preview video, and you are good to go—no need to buy it. But if you want to support an honest creator, then please consider purchasing the course using the following link. Many thanks.
https://www.udemy.com/course/keyword-golden-ratio-formula-fi...