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As I understand it, orthogonal-view 3D as 2D is faster in the GPU than "real" 2D in the CPU, which is why it tends to be used.


My comment was more around tooling and complexity as seen by the programmer. You can have functions that look 2D but are really 3D behind the scenes, like glVertex2f in OpenGL. AFAIK Godot uses GPU acceleration still for 2D scenes like all games these days should.




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