I'm just starting to learn computer graphics and I've come across the Marching Cubes algorithm; however, I don't understand in this instance what you mean by "using one or more rays per pixel" and how that fits in with Marching Cubes. Could you point me in a direction to learn more about this? Thank you.
Yes sorry that last paragraph is a bit of a munge it should read:
Rendering it on the other hand would be relatively trivial with a marching cube algorithm AND using one or more rays per pixel [to ray trace against the hull constructed by the simplified marching cube algo - for DXR]
Having thought about it a bit more since (in the other answers) you may be better off with a signed distance field or constructing a specialised BVH yourself as this is a simplified case.