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Working on a rules light alternative to the Lancer RPG. I love the art and lore, but in between hearing about it and its release, I got more into OSR sorts of games and now Lancer feels almost overwhelming with its rules. I'm merely hacking Into the Odd for now, but adding mech combat and some other tables to help along gameplay. No idea what I'm going to do about art though. I don't have enough money set aside right now to hire an artist.

I'm also learning Flutter so I can make a desktop and tablet app to assist Game Masters in adding audio to their games- sound fx, ambiance, and music. Now that the quarantine is here I might see if I can make it compatible with Discord or Roll20.



I like your idea. Lancer seems cool but also so, so complex. I bought some alternatives and am slowly checking them out.

Regarding the art...I feel you there. I know DrivethruRPG has some stock art for RPGs for sale, but am not sure how much of it is mech related.


Which alternatives are you trying out? I’m doing a deep read of The Mecha Hack before I fully commit.


So far I've picked up: Mekton Zeta, GunFrame, Heavy Gear, Big Stompy Robots, Giant Exploding Robots, Manbot Warriors.


I haven't heard of most of those, but if you want to avoid crunch, Heavy Gear is the wrong direction. I played a one shot a year or two ago and I was overwhelmed by all of the player stats/skills/attributes I had to keep track of.


Thanks for the tip. I think I bought it mostly for the archetypal resonance anyway, so to speak. :) In addition to playing these I'm looking at ways to deploy more mech-style thinking IRL.



Not quite yet. There’s also The Mechs Hack which I’m reading right now which has a similar roll-under system as Into the Odd. If it turns out that scratches the itch I may do a bunch of Gamma World playbooks for PBtA.




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