Well, there are several kinds of allocation strategies, so while the general malloc does a best-effort, I have no real choice with exceptions at the moment, other than to turn them off.
I do a lot of stuff in embedded, and it would be nice to have something like this. I'm also experimenting with using C++ as a compiled scripting language for a game engine, and for that I would like the binaries to be really small.
Because of docker, compiling freestanding binaries for any architecture is not such a barrier anymore.
I do a lot of stuff in embedded, and it would be nice to have something like this. I'm also experimenting with using C++ as a compiled scripting language for a game engine, and for that I would like the binaries to be really small.
Because of docker, compiling freestanding binaries for any architecture is not such a barrier anymore.