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>>When making "real" games (something bigger than a demo/prototype) in Godot , Unity etc., is the UI used much? Seems constraining, or how does it play together with lots of code?

Well, I work at a AAA studio where we use different engines, and at least some of the workforce is not actually familiar with programming, or has only very basic understanding of it(think level designers, gfx people etc). Being able to build most of the game in the editor without touching any code is very beneficial to this. Usually the flow looks like this: level designers request feature X, then programmers provide feature X using the built-in code editor, if that is impossible for any reason then it goes down to engine programmers who add the required feature directly into the editor.



Which engine(s) are you using? I thought only Snowdrop was this way.


Well, you do know it's Snowdrop ;-) But we use other internal engines too, the flow is pretty much the same as far as I can tell. Not when people are using Unity/UE for obvious reasons.




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