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I find this answer unsatisfying. Watch this demo, for example. It runs on high-end modern gaming PCs over 60 FPS.

http://www.google.com/url?sa=t&source=web&cd=4&v...

Tesselation, volumetric shadows, depth of field, etc. Can you really say with a straight face that it's not doing anything complicated? And here we are struggling with drop-shadows. I know the problem domains are different, but I can't help but feel completely underwhelmed at the current state of the web when it comes to graphics. Somehow I think there's more to it than "fonts are hard."



It's not only that "fonts are hard" but that "the transformations people do to web pages are very different from the ones the GPU is good at", as I understand.

At which point we've reached the end of my second-hand graphics knowledge, unfortunately. I wish I could give you a better technical explanation here...




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