Reducing the cut from 30% to 12% is huge, offering a world class engine that used to cost millions to license free to anyone to use with 5% royalty is also huge accomplishment.
If Fortnite is a clone of Dayz, then Half-Life is a clone of Quake. Since HL, all the successful games Valve "made" were made by developers they bought out with the exception of Artifact which was a complete flop and Dota Underlords which is also failing.
Are you really going to complain about Fornite's "LOL" business model when Dota 2, CS:GO, and TF2 also uses the "LOL" business model AND has gambling loot boxes on top of that? Yes I would say Fortnite is much more inventive than making clones like Artifact and Underlords that flopped hard.
> 30% to a company doing things for you? Or Epic who is charging you less but building a catalog of competitors for you as well
I am not a publisher, so a bigger catalog will only benefit me.
And if you think Valve doesn't want a large "catalog of competitors" as much as Epic, then I have a bridge to sell you.
Valve was not the first to invent digital distribution either https://en.wikipedia.org/wiki/Digital_distribution_of_video_...
> Epic is doing what?
Reducing the cut from 30% to 12% is huge, offering a world class engine that used to cost millions to license free to anyone to use with 5% royalty is also huge accomplishment.
If Fortnite is a clone of Dayz, then Half-Life is a clone of Quake. Since HL, all the successful games Valve "made" were made by developers they bought out with the exception of Artifact which was a complete flop and Dota Underlords which is also failing.
Are you really going to complain about Fornite's "LOL" business model when Dota 2, CS:GO, and TF2 also uses the "LOL" business model AND has gambling loot boxes on top of that? Yes I would say Fortnite is much more inventive than making clones like Artifact and Underlords that flopped hard.
> 30% to a company doing things for you? Or Epic who is charging you less but building a catalog of competitors for you as well
I am not a publisher, so a bigger catalog will only benefit me.
And if you think Valve doesn't want a large "catalog of competitors" as much as Epic, then I have a bridge to sell you.
China owns less than half of Epic.