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The course of development with WebGPU initiative is breathtaking. The effort poured into the API is producing content that will be consumed by people that desire to study GPGPU applications.

Included in the final specification or not, a well-tailored shading language is only of benefit to the GPGPU community, similar to how simultaneous existence of DirectX, Metal, Vulkan has been to the robustness of the abstractions of the engines built upon them. No one should doubt the rigor of developers that are shaping the WSL specification; they are experts in their game. Moreover, the web mode of SPIR-V will also have considerable differences in its morph, and all parties are trying to find a good common denominator where none of the existing works is an exact solution; the work of Apple here will benefit everybody going forward.

Also, we are getting GPGPU computing abilities in the browser for a much broader market on many form factors! Let's prepare for it!



The claim that the developers shaping the WSL specification are experts is questionable given that the actual experts in shading languages -- i.e., the implementers building GPU hardware -- are looking at SPIR-V and seem to be pretty frustrated by the NIH syndrome of the web developer community here.


Do you have some evidence for this assertion? Because Apple happens to make its own GPUs and shading language... a shading language that also runs on other people's GPUs. Seems like relevant expertise to me.


Apple is huge. It's not clear to me whether the Apple GPU folks are involved, or whether it's just Apple's web people playing at graphics.


We already have the ultimate shading language: SPIR-V.




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