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SDL is generally the most painless way to get a framebuffer you can draw in, cross-platform, and it also handles creating windows, reading input and playing sounds if you want to. You can use it from C and pretty much any other language has bindings. Also any GUI toolkit will have a widget that is a blank canvas (Qt and Wx both do, GTK should as well, but I haven't used it much). Or you can write in javascript and use canvas.


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