I am agreed on gameplay, not meaning to be critical and certainly not wanting to hurt feelings. But it feels more like some game that comes in a Christmas cracker than something with any long term value. I did manage to complete the original Trivial Pursuit in one turn, 'blue' squares (geography) being the big help. How come that was so compelling? People actually wanted to play it, at the time you would have more players than places at the table, having to double up into teams.
The rewards on this game are not there, there is no compelling secret sauce.
Graphics are certainly not the be-all and end-all. I spent 24 hours (or was it 36) without sleep playing Universal Paperclips to the end when that came out, this is a text only interface:
Geography trivia is very much my thing, I knew the capital cities of every country and all the U.S. state capitals when I was aged 10. This knowledge has actually been incredibly useful as when I meet anyone from any part of the world I have something positive to say about where they are from even if I have never been there.
If I had to refactor this game then that is what I would try and instil - 'quality trivia' that can't be instantly Googled. I think the key to it is to have highly unusual trivia, e.g. how it is that so many people have swimming pools in Harare. Sometimes 'facts' might not be 'fact based', e.g. how the finest pastries in the world happen to be in Hungary. In an age when information can be Googled there needs to be more, an understanding with story narrative. All of this requires time to research and write, not good if you want to churn out an app, but essential if you want to deliver a transformative experience as per 'Universal Paperclips'.
The rewards on this game are not there, there is no compelling secret sauce.
Graphics are certainly not the be-all and end-all. I spent 24 hours (or was it 36) without sleep playing Universal Paperclips to the end when that came out, this is a text only interface:
http://www.decisionproblem.com/paperclips/index2.html
I bought the T-shirt too!
Geography trivia is very much my thing, I knew the capital cities of every country and all the U.S. state capitals when I was aged 10. This knowledge has actually been incredibly useful as when I meet anyone from any part of the world I have something positive to say about where they are from even if I have never been there.
If I had to refactor this game then that is what I would try and instil - 'quality trivia' that can't be instantly Googled. I think the key to it is to have highly unusual trivia, e.g. how it is that so many people have swimming pools in Harare. Sometimes 'facts' might not be 'fact based', e.g. how the finest pastries in the world happen to be in Hungary. In an age when information can be Googled there needs to be more, an understanding with story narrative. All of this requires time to research and write, not good if you want to churn out an app, but essential if you want to deliver a transformative experience as per 'Universal Paperclips'.