At the time I was super enthusiastic to try out (many years ago at this point), it wasn't open source so I decided to wait it out.
Later, I decided to try it out again, but I had to choose between Phobos and Tango. I didn't have time to evaluate them so I bought a book on Tango. I shelved it because it seemed like a lot of stuff was still changing.
When I tried again a couple of years later I wasn't sure whether to use DMD, GDC, or LDC. I didn't have the time to evaluate the compiler implementations, I just wanted to poke at it and try it out, and wanted to look at a bunch of examples before I jumped in. Three compilers made it a pain in the butt so I put it on the backburner and forgot to ever come back.
At this point D had asked too much of me to figure out how I wanted to use it, three times over, and I wasn't about to commit myself to researching the implementations instead of just hacking so I abandoned D despite initially falling in love with it. By that point, other good native C++ alternatives had matured - Go, Rust, and Swift – for different use cases.
After giving it three shots to give me a simple and consistent development experience I'll probably never try D again.
Meanwhile, Rust has one compiler and I have multiple choices of IDEs which all support the toolchain - I just set it and go and it tends to do just what I want because all that common surface area in the Rust community gets improved for everyone.
D is a great language hampered by a depressingly frustrating developer experience, and as such until that changes it is deeply hurting its own competitiveness with everyone who isn't committed to using it and making it work for them right off the bat (many many people).
I also know one FAANG company that invested in D is seeing a very noticeable shift towards Rust instead.
At the time I was super enthusiastic to try out (many years ago at this point), it wasn't open source so I decided to wait it out.
Later, I decided to try it out again, but I had to choose between Phobos and Tango. I didn't have time to evaluate them so I bought a book on Tango. I shelved it because it seemed like a lot of stuff was still changing.
When I tried again a couple of years later I wasn't sure whether to use DMD, GDC, or LDC. I didn't have the time to evaluate the compiler implementations, I just wanted to poke at it and try it out, and wanted to look at a bunch of examples before I jumped in. Three compilers made it a pain in the butt so I put it on the backburner and forgot to ever come back.
At this point D had asked too much of me to figure out how I wanted to use it, three times over, and I wasn't about to commit myself to researching the implementations instead of just hacking so I abandoned D despite initially falling in love with it. By that point, other good native C++ alternatives had matured - Go, Rust, and Swift – for different use cases.
After giving it three shots to give me a simple and consistent development experience I'll probably never try D again.
Meanwhile, Rust has one compiler and I have multiple choices of IDEs which all support the toolchain - I just set it and go and it tends to do just what I want because all that common surface area in the Rust community gets improved for everyone.
D is a great language hampered by a depressingly frustrating developer experience, and as such until that changes it is deeply hurting its own competitiveness with everyone who isn't committed to using it and making it work for them right off the bat (many many people).
I also know one FAANG company that invested in D is seeing a very noticeable shift towards Rust instead.