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Thank you for being explicit about what exactly they've done to significantly improve this.

I had not understood that there was access to Vulkan, that does obviously significantly affect performance.

There was another poster here who attempted to elaborate and ended up posting something that absolutely did not.

Vulkan is good, but it doesn't affect compatibility, just performance. I just don't care about the performance if compatibility is not even at least close to 90%. I need to run all of my applications and games, not a select few of them that run great.



> I just don't care about the performance if compatibility is not even at least close to 90%. I need to run all of my applications and games, not a select few of them that run great.

On Linux, I can now successfully (i.e. with decent performance and no critical bugs) run about two thirds of the "active" (played at least once in the past two years) games in my library. I originally had the same opinion as you—that this doesn't matter if I still have to dual-boot Windows—but what I've found in practice is that I haven't booted into Windows in months, and have simply stopped playing games that don't run on Linux. YMMV, but I would bet that a lot of Linux users would be perfectly happy with even half their games running well on Linux, so I don't think compatibility is all-or-nothing like you're implying.


> Vulkan is good, but it doesn't affect compatibility

That's exactly what it does. DXVK is a compatibility layer that lets DirectX games run on top of vulkan with near-native performance with no work required of developers. It's about making Windows games run like native Linux games.


The DirectX -> Vulkan translation layer does in fact help compatibility quite a bit actually.




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