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I went through a similar situation when I created an Indie game studio with friends. We worked for a year and made a cool $5,000 but it was a "failure" by all sense of the word. We learned a lot and had a ton of fun. Some feedback:

Your website is god awful. Seriously.

The copy doesn't excite anyone to play the game

You make the user jump through hoops to play - if you already are writing it off, make it free to play in-browser without Steam (you want traction at all costs right?)

What did you learn?

Did you have friends or a community playing it as you worked on it? If you didn't, then you really need to look at the Lean Methodology



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