I went through a similar situation when I created an Indie game studio with friends. We worked for a year and made a cool $5,000 but it was a "failure" by all sense of the word. We learned a lot and had a ton of fun. Some feedback:
Your website is god awful. Seriously.
The copy doesn't excite anyone to play the game
You make the user jump through hoops to play - if you already are writing it off, make it free to play in-browser without Steam (you want traction at all costs right?)
What did you learn?
Did you have friends or a community playing it as you worked on it? If you didn't, then you really need to look at the Lean Methodology
Your website is god awful. Seriously.
The copy doesn't excite anyone to play the game
You make the user jump through hoops to play - if you already are writing it off, make it free to play in-browser without Steam (you want traction at all costs right?)
What did you learn?
Did you have friends or a community playing it as you worked on it? If you didn't, then you really need to look at the Lean Methodology