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> The solution is to market, market, market. Distribute keys to streamers, contact publications, optimize for off-days when they need something to write about.

There are no "off days". There is no "solution" for this title, except maybe a total visual makeover, which is probably out of the question. Some titles fail, end of story.

> Everything looks okay, especially for a small team effort, but it needs more polish.

It doesn't look okay, it looks bad. Few people will tell this to someone's face, and that's part of the problem. Programmers often can't tell.

"More polish" is the last thing the game needs. It needs a makeover or be shelved. Just call it "done" and use it as a portfolio piece, it's good enough for that, any more polish is a waste of time.



To be fair, didn't Factorio start out with poor graphics and improved them over time?


Factorio also has some of the most compelling gameplay that almost perfectly fills a niche I've ever seen. OP's game is a Metroidvania in 2018...


I don't disagree, but I'm responding to the parent, which does not mention gameplay.


I'm talking about that particular title, which is one Metroidvania amongst many Metroidvanias. It's not a unique concept, that's a given.

Even with a unique concept, Factorio started out when there were 20x fewer indie games being released and it took five years to gain traction. Today, such success would be even more unlikely.


Yes. Sadly, this is correct.




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