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Both are prepared from a completed game. Except for some very specific genres, it's impossible to make a demo without building the whole game behind it. That's not a format you use to test a game idea.


"Specific genres?"

This probably depends on your ratio of story/art to engine/game mechanics[0] your game would have.

It seems games that do not require continuous player progress (ruling out RPGs entirely) can be a good fit.

e.g. Episodic story-telling games and then something like Hitman, so action games can be done that way too.

But you could easily release TBS games this way too, many "mission"-based games would lend themselves to this format.

[0] In a broad sense.




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