- difficult to adjust the inter-pupillary distance
- display not optimized for VR (phones don’t need OLED, low persistence, or high refresh rates)
- you can’t prop up your headset and fire off a quick text
- difficult to adjust the inter-pupillary distance
- display not optimized for VR (phones don’t need OLED, low persistence, or high refresh rates)
- you can’t prop up your headset and fire off a quick text