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I feel you with all of the same struggles except my situation is a bit trickier. I like playing with my GF so that means allowing her to watch and hear as I play too. So now, not only am I running cables to another room, I am also connecting steam link to stream the VR instance as well. Getting sound to come through is a hassle sometimes since SteamVR audio settings seems to reset my split audio feeds.

I am looking forward to this but also a much more streamlined future iteration that will still let me take advantage of my PC power.



This is interesting. My PC is in a little office; if I want to play things sprawled out, I've got a Steamlink (after they went on sale for $5) attached to my TV in the other room. If I wanted to use VR, I'd need to move the PC into the TV room and clear some space.

... or, I could run some long cables. Out of interest, how long are the cables in your setup, and how well does it work?


I'm running 25ft cables along the trim. I have some sticky cable tie mount pads + zip ties that I use to keep them in place. Not very sightly but it works quite well. Apparently you need some pretty specific HDMI and USB cables that can handle the signal.


Thanks; I'll keep that in mind as a guide length :).


> I could run some long cables. Out of interest, how long are the cables in your setup, and how well does it work?

I don't use my setup for VR, but I've got my gaming rig in the office extended to the living room TV.

USB and HDMI over 30 meters, with one active USB hub/HDMI extender connecting two 15 meter cables in the middle. The HDMI extender needed some fine-tuning, but after that everything just works as it should. Just need to remember to turn the hub/extender off when not in use or else it's quite a pointless electricity drain.

Tho I'm not sure how well a setup like that would work for VR, with latency being such an important issue and the VR setup introducing even more cable length to it all.


Yeah, it's the VR part that throws me for a twist. I had a 30m HDMI cable once; my video card/TV were only capable of 720p@30Hz over it, which obviously isn't a good match for VR. Apparently active cables are the way to go.




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