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I’m one of the maintainers of A-Frame (aframe.io). VRML in spirit but with some learned lessons applied. Happy to answer any questions.


Thanks! To be honest, mea culpa, I didn't look anything up before asking that question. Glad I did, though. Care to expand on the lessons learned?


No problem, the question comes often. It’s understandable if you have not kept en eye on the space for a while. A-Frame is built on standards (HTML and WebGL), it runs on any browser without extensions or plugins. But it’s not a standard on itself so it can evolve much quicker and make design decisions based on real world usage by the community. While A-Frame offers high level primitives like `box`, `sphere`, `light`... the emphasis is on extensibility through an entity-component architecture. We aknowledge that A-Frame cannot anticipate all needs for all projects so we wanted to make very easy to extend and reuse 3rd party pieces.




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