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I am actually stunned how there was no displacement of the current input devices.

We fitted keyboard onto our screens, AR devices normally come with a joystick or something.

I have high hopes for similar projects to Tap Keyboard or the Myo armband, that continue to evolve on something that IMO has large implications on how we can evolve as a society the same way smartphones did. A wearable input device that was _good_ (defined by not being cumbersome, probably even fashionable and functional, as should match current input) would be for me the extra step .



I think there's some interesting work done around natural-user-interfaces (using a kinect to control software, etc). I think this is probably a more promising direction than new custom hardware - because hardware is expensive, and quality hardware is far more so.

I mean, if you could use a pen and paper to interface with a computer, you're standing on the shoulders of centuries of experience about how to produce a nice pen-paper experience, at a really cheap price. A newcomer in the world of interface hardware has to overcome the fact that everybody finds a new interface horrible for years, aside from the crazy technical and industrial challenges of producing something at a price/performance ratio that's better than entrenched technologies.


Computer/console input has been really resistant to change. Even the Wii controller, which was something of a fad at one point, pretty much faded away. Six axis controllers is another one that never went mainstream though they were somewhat popular for a time.

There have also been various alternate input styles for phones but nothing's ever taken off.




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