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skolemtotem
on July 23, 2018
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Long Live WebGL (2013)
That, I sort-of agree with. Layering isn't unique to 3D, so it's debatable whether the incorporation of a depth buffer makes OpenGL a 3D API.
Animats
on July 23, 2018
[–]
It's not layering. It's depth. The depth buffer will work for cases where two objects cross in Z. Unlike the painter's algorithm.
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