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I'm glad you mentioned this, because it reinforced some of my feelings on the state of the industry from the consumer end.

Fill rate is a tremendous part of GPU performance, so barring any big, relevant demand for 4K resolution or above with VR, I just don't see the need.

Game engines have this tremendous opportunity, that's now available with technology like Vulkan and Metal, to provide high performance rendering, but I think more people are concerned with games that frankly, are just fun.

We're at a really exciting intersection in technology right now, no doubt. But as far as the hardware goes, you almost have to check prices like the damn stock market.



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