> once the guesser thinks they know what the function does, the players switch roles and the person who came up with function specifies some inputs in order to test whether the guesser is able to produce the correct outputs.
In Zendo when the guesser offers the wrong rule, the 'master' must tell them an (input,output) pair where the guess disagrees with the rule the master had in mind. Then play continues.
Come to think of it, I find Zendo much harder than the game described in the article. I think itβs because the inputs (arrangements of shapes) are more complex than numbers, and the outputs (Booleans) give you less information than numbers.
I've actually never gotten to play real Zendo, but you can make up your own class of koans, like Lisp programs or regexes. Maybe the real-worldness of arrangements of pyramids does give them more of a Zen feel?
> once the guesser thinks they know what the function does, the players switch roles and the person who came up with function specifies some inputs in order to test whether the guesser is able to produce the correct outputs.
In Zendo when the guesser offers the wrong rule, the 'master' must tell them an (input,output) pair where the guess disagrees with the rule the master had in mind. Then play continues.