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Apple doesn't count? did you RTFA? It's all about apple and proprietary graphics API's.

Apple Metal launched in 2014.

Sony and Nintendo and NEVER used OpenGL for anything extensive. Sony talked the talk around 2005 and 2006 with the launch of the PS3 and OpenGL ES but PSGL was always more performant.



The Nintendo Switch supports OpenGL 4.5, OpenGL ES, and Vulkan: https://wccftech.com/nintendo-switch-supports-vulkan/


Switch supports Vulkan and their own low level API, NVN.

Source https://developer.nintendo.com/

Just like Sony did in the past with the PS 3 and GL ES 1.0, they are just testing waters to see which way devs go.

In the PS3 devs preferred to pick Sony's API instead.


That's just dandy. Show me software that uses it. This is 2005 all over again. You make that deal. You talk to that support. You prove me wrong, please do! The better support, debuggers, and feature requests will come from the native API.

PLEASE prove me wrong.


After months of devkits with the real api ...


I did RTFA, but you were saying the OpenGL dream has been dead for a long time, which I took to mean pre-2014 ;)

Uou have convinced me that Metal might not be so bad... at least is all the consoles have custom APIs then it’s not as unusual as I thought.


You mean gcm? PSGL is the ps3 OpenGL implementation afaik




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