Apple doesn't count? did you RTFA? It's all about apple and proprietary graphics API's.
Apple Metal launched in 2014.
Sony and Nintendo and NEVER used OpenGL for anything extensive. Sony talked the talk around 2005 and 2006 with the launch of the PS3 and OpenGL ES but PSGL was always more performant.
That's just dandy. Show me software that uses it. This is 2005 all over again. You make that deal. You talk to that support. You prove me wrong, please do! The better support, debuggers, and feature requests will come from the native API.
Apple Metal launched in 2014.
Sony and Nintendo and NEVER used OpenGL for anything extensive. Sony talked the talk around 2005 and 2006 with the launch of the PS3 and OpenGL ES but PSGL was always more performant.