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It seems like the way they made things appear to have substance in AR then is to drop down visual light to 15%.


Maybe they reproject the view onto the screen in order to have (effectively) passthrough VR while still looking like they have AR?


Pretty doubtful. One of their original claims was to produce blacks, which is really hard in AR as you need to selectively block light. It initially sounds easy until you realize your light blocking mechanism needs to be in focus. If you use a lens to put it in focus, the things around it are now out of focus, etc.

If you can't produce blacks, things behind AR objects bleed though. Your objects appear as sci-fi holograms instead of real objects. Reducing pass through light by 85% reduces bleed through by 85% and makes your objects appear 85% more real.




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