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>They added an attack button, created a huge world full of secrets, designed clever dungeons, puzzles and boss battles, made magic items alter gameplay and got rid of all the time wasting grinding

As a huge Zelda fan, I think they created an amazing, interactive world for BOTW, but then slapped a bunch of shallow, generic, repetitive, FarCry 3-esque open-world gameplay on top of it and took out the most interesting part of previous Zelda games, the Dungeons. The shrines (the meat of the gameplay) are incredibly boring and unimaginative. The actual content of this game does a serious disservice to the intricate world and the elaborate, experimental gameplay mechanics.

There are no clever dungeons and the entire game is a time-wasting grind.



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