> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken. Long story short, please don't sue me! Long term, I plan to add functionality to extract assets from the original game files within this project.
That looks like thin ice. Basically they're hoping to remain too small for EA to bother with.
IIRC, the usual workaround for asset licensing is to make an automated extractor for people who have the original game. This buys you time while you work on drop-in replacements.
Certainly bad practice. If developers want automation it's better to suggested to download assets (or even do it automatically) from Web Archive. They're exempt from DMCA and it's trustworthy source.
Frankly, I'm somewhat amazed that this is on archive.org. They may have a DMCA exception, but it's a bad look considering the game is still actively being sold on GoG and under copyright.
I wouldn't argue about this exact file since it's might be a bit more recent, but that game is about 25 years old. Do you seriously think keeping it on archive.org is bad?
It's very likely to not work on modern systems anyway (dosbox will work of course) and version from GOG likely wouldn't be installable on let's say DOS or Windows 95. And there is plenty of people who might want to run old games on some ancient PC for personal fun or for museum-like purposes.
Another option for open source projects it's to just use demo version which is 100% legit way to get assets. Though it's not always possible because some demo versions don't contain whole assets that fully-featured engine would depend on.