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This is something that can be largely fixed by the software, but it requires 3rd part developer coordination, that honestly only Apple can pull off. In iOS11 there is a concept of a safe area that UI should respect. With constraint based layout you can have a single layout that moved critical UI components outside of the notch area if its present.

The problem is that the AR game was most likely built with Unity, which has its own 4-5 different UI systems, and my guess none of them are aware of a safe area.

The problem is fixable, but why did Apple allow demo that was not polished enough to work well with their flagship phone?



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