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I believe the 400GB is the total amount for the 65000 different game replays


@wfunction: yes, TorchCraft includes a serializer that compresses the useful game state into a relatively small struct. That is then further compressed with other tricks and zstd.


Oh but how does that work? That's ~6 MB per game which sounds like just a list of actions rather than precomputed data per frame. Is it compressed somehow?


"The full dataset after compression is 365 GB, 1535 million frames, and 496 million player actions." - Yes




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