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> There is no "works directly for EA" unless you're a high-level executive or possibly marketing (not sure on that one). EA is split into studios and cross-studio departments, each with very different cultures.

If you're working at one of the newly acquired studios like Bioware, that's probably true. The older studios like EAC in Burnaby or EARS are so close to the EA corporate that it's hard to say that his friend doesn't "work directly for EA".

> In my experience, EA's not bad about overtime and such, but I can't speak for every studio, and neither can your friend

It's still quite bad at their largest studios.



> If you're working at one of the newly acquired studios like Bioware, that's probably true. The older studios like EAC in Burnaby or EARS are so close to the EA corporate that it's hard to say that his friend doesn't "work directly for EA".

But the whole point is that EA is made up of many studios, not all of which share a monolithic culture. If you want to argue EARS and EAC have a similar culture, that's fine, but it still doesn't mean that the majority of us share it.




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