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I'm currently working on a computer science & 'games technology' double major, so maybe I can add a little to your question as well.

Although it will inevitably vary from uni to uni, games tech at my uni is a BSc. with similar core units to CS, with added graphics programming/games programming units. In the CS units we're dealing with algorithms, data structures, databases, systems design and so on, while the games tech major is dealing with graphics APIs (OpenGL), Euclidean geometry and game physics, and concentrating totally around C++.

We also create graphics demos and games for end of semester individual and group assignments, which is really the thing that would help people looking to get into the games industry. Games tech at my uni is really just an advanced coding course.

Personally, I'm only doing it for the coding. I doubt I will look for a job in the games industry because it's unlikely I'd land a job at a company I'd want to work for straight out of uni (I'm picky). Besides, I'd rather work at Google, although working at Valve or id would be nice :)



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