> He didn't avoid these things because I told him he counldn't try them. It just never occurred to him to commit these acts.
Does the game cause kids to go bad or is the game simply a litmus test for evil? The little baby kid didn't waste bystanders because the game doesn't tell you to do that. Perhaps your first instinct is to kill innocent bystanders when you think of sandbox style worlds... but for this kid apparently it's not. Even if it was, the game wouldn't be at fault. I'm pretty sure even if he did the missions, and understood the dialogue, he wouldn't be made to do such things because the missions don't usually have you kill innocent people.
Does the game cause kids to go bad or is the game simply a litmus test for evil? The little baby kid didn't waste bystanders because the game doesn't tell you to do that. Perhaps your first instinct is to kill innocent bystanders when you think of sandbox style worlds... but for this kid apparently it's not. Even if it was, the game wouldn't be at fault. I'm pretty sure even if he did the missions, and understood the dialogue, he wouldn't be made to do such things because the missions don't usually have you kill innocent people.