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Yeah, I'm all for more discussions on philosophy instead of just the mechanics of doing X, Y, and Z. Like how does one augment existing physics to capture their game's possibly different/modified/caricatured definition of physics? Can one's games interactions come primarily from emergent behavior or does one need to do more leg work in the game model? Tons of discussion for later, hopefully!

Also: VRTK is awesome and JSON/YAML in C# is indeed terrible.



Checkout the Maptionary library, I'd like to have feedback (and any use other than myself). The existing stuff for JSON (particularly) is good if you're serializing into and out of data structures, but if you just want data? Not so nice.




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