And yet, this is the very model which has made Eve Online such a sticky game. If subscriber count and total income is your only metric, I suppose it doesn't compare favorably to other examples such as WoW or MOBAs.
That said, its longevity and player retention I do think speak for itself. (Maybe the longevity more than the player rentention.)
That said, its longevity and player retention I do think speak for itself. (Maybe the longevity more than the player rentention.)