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The amount of shovelware and asset flips suggest the current fee of $100 is far too low.

I'm dismayed there is scarcely any mention of the quality of works entering Steam. It's patently obvious that quality is the major issue now, not the usability of the platform or developer features.



Valve's corporate philosophy seems to go completely against any sort of regulation. This is reflected in their management/leadership structure (or famous lack there-of).

It seems pretty clear to me that their plans are to rely on the market to moderate this stuff.


My understanding is the current fee is per-developer, not per-game. The new plan is to charge per-game, which might help combat the issue to some degree.




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