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WebCL is dead AFAIK. None of the browser vendors is interested in it. They'd rather have compute shaders from OpenGL 3.2 in WebGL.

Note that on desktop, OpenCL is dead for NVIDIA too (they've been stuck on 1.2 for ages, they removed their profiler, ...), and AMD's new stuff also dropped OpenCL 2.0 support.

I like OpenCL but it doesn't look like it's going anywhere. The unified compute+graphics APIs are king.



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