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I hope to explore Plan 9 in greater depth than I can right now too.

I agree that the kernel services are what make Plan 9 different. I think the "everything is a file" concept is something that has not been explored nearly as much as it could be.

Thanks for mentioning 9vx, I completely forgot about that project! Just downloaded it and fired it up (managed to figure out the correct invocation without needing the (nonexistent) manual :P). That would be a really interesting port to JS.

I agree that Plan9 is not at all hard to get at - but if you can run it just by visiting a website, a LOT more people will play with it. Even if they just fire it up, go "huh, neat" (or more likely "how on earth do I use it") and close it, that does increase platform exposure.

I can't help but remember all the DOS games that are directly playable on the Web Archive. Inferno used to run in-browser because it's the perfect tech demo of the platform. Plan 9 should be able to too IMHO.

At this point in time Web browsers are not the perfect environment for general-purpose x86 emulation, I can't argue that. If things were different we'd run everything inside the browser. But I think Plan9 is sufficiently resource-light, fast, and cleanly-designed enough that it would make an excellent candidate.



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