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The main concern raised, how can you use it without Steam?

This isn't very promising:

> Aside: my (personal!) hope is that the Steam Controller initiative will eventually become a new universal -- and open -- standard for PC gaming input. I'm definitely not speaking for Valve on this particular point as I have no idea what their long term plans are.

Tying hardware to a distributor is a nasty practice. While there is now a Steam-less driver for the controller[1], if developers will start using these new APIs, how is it supposed to work for games released through GOG for instance? Are Valve planning to release these APIs as FOSS and without tying them to Steam? I'd say developers should not fall for this lock-in, until it becomes truly open.

1. https://github.com/kozec/sc-controller



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