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What's your currently preferred way to render text with OpenGL?


There's Distance Fields[1] and Loop-Blinn[2] aside from standard textures that I'm aware of.

Valve uses the first, very few people use the second because of patent issues. They're more computationally expensive in some cases so there's always tradeoffs to be made depending on your hardware.

[1] - http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_...

[2] - http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html




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