I love the idea of "native" browser games. Sadly, even with the neat new things coming in HTML5 & CSS3, there will be big things missing.
Highest on my list is decent sound support. Needing to provide both mp3 & ogg (since different browsers support different sound file formats), suboptimal support for mixing, and lack of decent programmatic control of panning or channel volume all stand out as significant deficiencies, especially as compared to Flash.
Still and all, it's obvious that it's worth pursuing native browser games. Even without the sound support, there are a fair number of compelling games that could be done. Users often don't want the sound on in the browser games, anyway. Still, it makes the split between browser games and stand alone games wider than it needs to be, IMHO.
I love the idea of "native" browser games. Sadly, even with the neat new things coming in HTML5 & CSS3, there will be big things missing.
Highest on my list is decent sound support. Needing to provide both mp3 & ogg (since different browsers support different sound file formats), suboptimal support for mixing, and lack of decent programmatic control of panning or channel volume all stand out as significant deficiencies, especially as compared to Flash.
Still and all, it's obvious that it's worth pursuing native browser games. Even without the sound support, there are a fair number of compelling games that could be done. Users often don't want the sound on in the browser games, anyway. Still, it makes the split between browser games and stand alone games wider than it needs to be, IMHO.