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> I'm actually very slightly surprised to hear that there's no non-game software kickstarter that's raised more than $891,989.

I'm not that surprised, big parts of crowdfunding are excitement, interesting stretch goals and goodies (for higher tiers to increase the average pledge[0]), these are relatively easy for games: the audience is huge, it gets excited quickly (though it can turn on a dime) and values collectibles and "achievements".

Even more so for something which basically only targets web developers.

[0] Hex and Camelot Unchained have both raised over 2 million with half the backers of FA5.



Ouya, oculus and others instantly come to mind.


That's an even more different category, they're complex hardware product so the average pledge is inherently very high, the lowest pledge for a Rift was 300 (or 275 for a lucky 100), and that was more than half the under-10k pledges. Ouya was similar (though lower priced, with $99 for the "unlimited" ouya pledge level)


> no non-game software kickstarter that's raised more than $891,989.

I mentioned this in relation to above statement.




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