When I grew up to be a programmer, never had much problems with concurrent stuff.
IMO designing concurrent programs is conceptually similar to building complex high-throughput low latency railway networks in the game.
[1] https://www.openttd.org/en/
When I grew up to be a programmer, never had much problems with concurrent stuff.
IMO designing concurrent programs is conceptually similar to building complex high-throughput low latency railway networks in the game.