For those confused like myself, this is about Eve, an excel-like development environment from the person who brought you LightTable. This is not about Eve Online.
Someone made a parody web game once that was basically a database view of user and game state. You could insert rows and get points and things, it was a hilarious jab at the whole class of games where the gameplay feels like you're just updating cells in a database. I searched for it but couldn't find it just now, anybody know what I mean?
I detect confusion. It's Excel that excels at simulating Eve Online. It sounds like Eve would make an even better simulator of Eve Online than Excel, however.
Some are technical, some are not. But the ones around the time of major tech changes are the most interesting. For instance, when they implemented "time dilation" a few years back.
Time dilation is, and remains, the single most beautifully elegant piece of problem solving I think I've seen applied to spaghetti legacy codebase like Eve's, and saved the game from a slow descent into unplayability.
Not played for a year or two, but that's coming off the back of a 10 year eve-habit. It always makes me smile when I see it randomly mentioned on HN and suchlike.
What is also quite interesting about their platform is that they use Stackless Python for the game logic (https://community.eveonline.com/news/dev-blogs/stackless-pyt...). Their whole architecture is quite amazing for how old their tech is and what they have managed to achieve.