They can do pure parametric synthesis as well, but it's not nearly as convincing so most of the video is devoted to the more convincing match method. FWIW, constructing realistic sounds from first principles is much more difficult than you'd think.
> where the stick moved similarly
where the stick moved similarly and was hitting similar things, which is a non-trivial task.
> where the stick moved similarly
where the stick moved similarly and was hitting similar things, which is a non-trivial task.