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How? A console is a very specialized device. The GPU access is vastly different from what you get when you use accelerated drivers on Linux/FreeBSD, for example.

If you can compile it on Linux, you can probably compile it on FreeBSD. Sorting out the rest is not OS specific, it's a completely different beast.



> The GPU access is vastly different from what you get when you use accelerated drivers on Linux/FreeBSD, for example.

Can you elaborate on this one. How are they different?


You don't use OpenGL etc, you use their proprietary graphics API.


Looks like Sony is far far away from developing something like XBox dev mode.


You're pushing raw data to the GPU which is directly executed. I've heard there's a ~15% performance increase doing it this way, but you could never do this with a general purpose OS due to the huge security problems it creates.




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