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I'm slowly preparing it to be released, I just have a lot of IRL stuff going on!


No worries I was just making sure it didn't get lost to a takedown.


They did. It's called 'DNS' and you can set up a 'page' about yourself if you want.


Right, and if the original statement is true - that price drops are killing supply (without providing houses at a sufficient level) - then that implies that housing does not work like a traditional commodity. Which it doesn't.


Could you expand a bit on "which it doesn't"? How does it not, and why does it not?

I strongly suspect that 1) higher housing prices make builders more likely to build (or at least to max out their ability to build), and low prices (at least below some threshold) cause them to be more hesitant to do so, 2) high prices make people less willing to buy, and low prices make them more willing (or at least able).

So far, so much "working like a traditional commodity". Where do you see it working differently?


That's faulty reasoning. If the price drops stop new production, but there's still "demand", it means that the cost of providing new production is higher than what this demand can afford to pay.

But a big problem is that people try to view housing as not a commodity. They think that people don't move, don't change housing, don't need different things at different stages of their life.

If instead we actually view housing as the commodity it actually is, we would realize that the reason old cars are cheap is because we build new cars that are more expensive. That day old bread is only cheap because new bread was made today. Houses fall apart, the housing itself is actually going down in value every day. The land is the only part that rises in value, because we restrict its use so much.

New housing is nicer and more expensive than old housing, yet for some reason we are saying those with the least ability to pay should only be allowed to buy new housing. There are a ton of aging people in gigantic old houses that would like to downsize into something newer and smaller so that they don't have to walk as they age, yet that sort of non-car-dependent community is largely banned.


Are you ok


The point is not the final product, the point is the process.


I love this, this is exactly the sort of thing I've experienced too: building the toy project gave me an on-ramp to something similar but much more complicated in the future.


Apologies, I overhauled the entire website (backend and all). I wrote a post about it, if you're curious.


That sounds as good a reason as any to become a pirate, frankly


This is the point, yes! Toy software is not production-worthy. It might not even be sufficient for your own personal use. It's about building proof of concepts and rapidly scouting out the terrain of a field you don't know much about, and getting a souvenir to remember the experience with.

Oftentimes I find that I enjoy one of the projects so much that I take it further than 'toy', but that usually ups the time estimate by an order of magnitude.


I think what you've identified is the "certain kinds of learning" I mention in the post.

If I want to learn about the structure of ELF binaries, I don't figure it out from first principles. I can't: the decisions that went into its design where highly specific to its history and the sensibilities of its creators, and in a modern context a lot of those decisions are near enough random. These are the sorts of things you should use specs, docs, Google, and maybe an LLM for.

What I'm talking about is, I guess, 'constructive' learning. I might not be able to build my own ELF parser through guesswork, but I probably can write a binary format of my own and a simple OS kernel to read it, given enough time. It probably won't look much like ELF, but the process of discovery that'll happen will teach me about why ELF came to be and what problems is solving, and also about the wider design space that sits around it.

My suggestion is that you should not use an LLM's help for the latter.

I like to think of it this way: if you bolted me to a chair in a room with nothing but a laptop, a text editor, and a compiler, what might I be able to create if you left me for 10 years? What couldn't I create because I wouldn't have sufficient implementation-specific information?


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