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I like KDE (definitely better than Gnome), but their Wayland migration in KDE6 removed features that could still be implemented. e.g. I get why they don't want custom lockscreen programs now, but running custom scripts on lock/unlock was removed. That's rather unfortunate.


Yeah I'm still on X11 and I use this to set the screen sleep to 10 seconds. And back to never sleep when I unlock it again.


So it's just a a generator with yield?


After 2100... I'm sure we'll have some way of handling it by then.


Really bad GPT answer on so many levels. e.g. Tunisia is much worse now; Bangladesh succeeded in toppling the old regime (we'll see about the new gov). Myanmar became a full fledged war that they might actually win (IMHO, the junta would be done by now had it not been for China).


Tunisia fell back hard. The new dictator has way more power now.


Grok is a lickspittle, don't ask it about facts. But the clever thing is that Grok can do meta queries for you ('give me the last 30 users from X who posted about Y using the word...').


It's an evolution of the mechanics:

Original X-Coms: very simulationist. Reboot: Adds class mechanic thus reducing simulationism.

(In both cases lategame is rather easy).

Chimera: Small set piece, probably inspired by the Mario game. Also characters like in Jagged Alliance.

It takes a lot from other games, which suits some but not others.


>What would it look like in an alien war?

Humanity would lose. The end. Rather boring game if I may say so.


For a short story which looks at this see:

https://www.goodreads.com/book/show/11324814-vilcabamba


I do not think you're talking even about the same games? This is about the _original_ X-Com.


Yep. It's this game:

https://www.gog.com/en/game/xcom_ufo_defense

Not this one:

https://store.steampowered.com/app/200510/XCOM_Enemy_Unknown...

There's a bit of confusion because the first game was called "UFO: Enemy Unknown" in the UK and "X-COM: UFO Defense" in the US [1] but the one discussed in the article is the 1994 game:

  X-COM: Enemy Unknown
  Developer: Mythos Games
  Publisher: MicroProse
  Format: Amiga, PC
  Release: 1994
Also: graphics [1].

_____________

[1] https://en.wikipedia.org/wiki/UFO:_Enemy_Unknown

[2] https://dcnxazdl1qzggl.archive.ph/2Ue9d/b72fb5aeb68b363eebfc...


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