I would imagine a common goal could alleviate the resistancy? Talking while jogging or doing shoot-out at a basketball court sounds like a good way to fill in that small gap in between actions.
We tried to solve this problem in a way, you 'mark' yourself as available for a chat or quick chat. Hopefully it can help increase the chance for random encounter in nearby area.
IMHO AI generated content should be treated the same way with how human generated content and I don't see the problem.
However as with technology the problem is a bit different, e.g.: When subletting your apartment requires manual effort, this is not a problem. Automated, it became an industry and that's a huge headache.
I think this is the key point where the derived work has unlimited possibility that they want to curb it early on. In a way it's a fair effort to keep human's competitiveness but may prove to be futile.
> IMHO AI generated content should be treated the same way with how human generated content and I don't see the problem.
The problem is that AIs don't have rights. So you literally can't treat it the same.
If I "make" something in a way I'm not allowed to (e.g. copying), the law will go after me. If AI makes something I'm not allowed to, I can just say "whoopsie doodle", blame the AI, and there are no repercussions for anyone.
So I know that performance has been reportedly amazing but I'm curious how it is when you are playing from smaller cities away from any nearby servers? I do feel this is quite a problem especially with latencies.
I don't really agree with both examples in the post.
The engineering problem is indeed engineering and despite the need to discuss about a better indexing solution it's far from people problem.
Whilst the example on People problems is something closer to engineering problem. IMHO better example would be dispute in PR reviews which require some people approach, and it still can be aligned with engineering best practice topic.