I am a generalist with deep experience in mobile apps, real-time systems, graphics, and audio. I have independently published several iOS, visionOS, and Meta Quest apps:
I am a generalist with deep experience in mobile apps, real-time systems, graphics, and audio. I have independently published several iOS, visionOS, and Meta Quest apps:
I am a generalist with deep experience in mobile apps, real-time systems, graphics, and audio. I have independently published several iOS, visionOS, and Meta Quest apps:
I'm mapping the range of low frequencies in the audio from around 40hz to 200hz to haptic "sharpness" values. So different bass notes feel different as they move across that range. Going above those frequencies was too noisy, though there are probably smart ways to incorporate them.
Remote: Yes
Willing to relocate: No
Technologies: Swift, C, C++, Objective-C, Python, Metal, Vulkan, CUDA, MLIR, VR
Resume: https://www.linkedin.com/in/daniel-resnick-26534b3a
I am a generalist with deep experience in mobile apps, real-time systems, graphics, and audio. I have independently published several iOS, visionOS, and Meta Quest apps:
https://apps.apple.com/us/app/phazr/id1472113449
https://apps.apple.com/us/app/spatial-station/id6476346004?p...
https://apps.apple.com/us/app/cell-wall/id6499185932
https://www.meta.com/experiences/6563861560398350